Wii U performance
The Wii U version renders at 880 × 720 with 2× MSAA, using horizontal upscaling similar to Xbox 360. It targets 60 fps, but Digital Foundry found substantial frame-rate drops in demanding campaign scenes. Multiplayer performed more consistently. Stereoscopic 3D is not supported. GamePad mirroring caused no appreciable additional performance loss in the tested campaign sequence.
Local multiplayer supports conventional split-screen and a two-player setup with one player on the TV and the other on the GamePad. Nintendo documents support for up to four controllers. The GamePad touchscreen provides multiplayer map, class-selection, and ScoreStreak functions. Digital Foundry found that local multiplayer reduced frame rate while retaining resolution and removing dynamic shadows.